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PLEASE DO NOT HOST OUR FILES ON OTHER SITES.
30 SEPTEMBER 2009 V1.32g MINI PATCH (Includes all previous minipatches) IMPROVED PFALZ MODEL (New RUDDER) IMPROVED PFALZ FM EARLY 1915 -1916 SQUAD FIXES (SOME ENEMY SQUADS WERE IGNORED WHEN GENERATING FLIGHTS) 24 AUGUST 2009 V1.32f MINI PATCH RESPAWN ADDED FOR OLD CFS3 QC NOTE: ACCESS VIA CLICKING ON "CFS3 QC" in WORKSHOP, THEN USE RESPAWN BUTTON SHOWN IN QUICK COMBAT (WHICH WILL THEN LOAD UP SIM IN CFS3 QC MODE). 17 AUGUST 2009 V1.32e MINI PATCH
AircraFt WEAPON LOADOUT FIX FOR Strike
MISSIONS Flak SOUND RANGE FIXED (CAUSED FLAK TO BE TOO LOUD EVEN AT DISTANCES) Flak - CHANGED "EASY" SETTING TO BE SAME AS OLD POOR FLAK FOR THOSE THAT WANT THE OLD SETTING. 13 AUGUST 2009 V1.32C MINI PATCH
QC FRIENDLY SKILL
LEVEL BOX FIXED (WAS HIDDEN) Lower density tree clusters when lower density scenery is selected in workshops Reduced Rate of Fire of AA guns - was too high when battles are on the go. Text Colour issue in claim forms (light grey - not clearly visible). Text overlay issue in Pilot Enlistment screen (right hand panel lower). Awarded medals velvet background now displays correctly to hide the photo holder in the debrief screen. Improvements: Improved Observation Balloon damage model and effect. This patch will supersede and replace the 1.32a hotfix. There will only ever be one hotfix patch to add on to the Super Patch 09 AUGUST 2009 V1.32a MINI PATCH Fixes terrain ERROR near paris area 08 AUGUST 2009 V1.32 SUPERPATCH (current MAJOR PATCH) Improvements and Fixes new in V1.32 NEW QUICK SCENARIO
MODE - PUTS YOU RIGHT IN THE ACTION! 08 July 2009 V1.31L - NEW Cloud TURBULENCE! - severe tumbling when in thunder or other heavy clouds reduced to smaller turbulence! (now you can fly through clouds with AI in formation!) - User FOV settings (Field-of-View) for Virtual Cockpit - Misc changes in Manager - Reduced Hollywood type yellow explosion effect on crashing craft. 21 April 2009 V1.30c - Ground fire effect lessened across the board (low level MG and Flak accuracy and range reduced) - Ground fire "Realistic" setting renamed to "Hard". Normal is recommended /default - Minor improvements on % rating for settings. - Observer gun bullet spread increased slightly across the board to help with accurate gunners. - Parabellum gunner accuracy fixed (was not variable). - Strutter observer gun down angle reduced - Renamed Front and Rear Guns settings - MG Tracer effects improved - Sopwith Strutter damage model wings strength reduced - Albatros D.V. and D.V. later damage model tweak (small fix aileron cable location) - Sopwith Triplane minor damage model tweak 9 April 2009 V1.30b - Save Pilot dossier error on claims greater than 5 kills - Minor issue with pending claims - Nose down attitude when using easy/medium FM 2 April 2009 V1.30 - Improved TH2Go support (stops Manager distortion across 3 screens) - Jasta 6 missing field fixed - Improved all Albatros D.II aircraft texture/skins - Some Se5 skin updates- Pfalz D.IIIa new model improvements and update - Several aircraft damage model fixes and tweaks in .xdp files (2 seater tweaks, fixed Tripe and DR1 typos, Halb DII strength reduced) - Several aircraft FM tweaks and improved AI performance at low level (Nieup 11, Alb D.II, Halb D.II, Pfalz D.IIIa,Bristol Scout. Also S.e.5a & Viper nose heavy increased at landing speeds, R.e.8 stall reduced) 16 March 2009 V1.28a: - Claims algorithm revised. 11 March 2009 V1.28: - Some craft types showing up too early in Campaign issue: fixed. 7 March 2009 Released in V1.26/1.27: - German medals revised - Gun Jams made optional in workshops - Cloud Fog on/off now does not affect realism rating (for players who do not want to use this) - Ranks of AI squadron members changed to match the ranks of the actual squad (Naval etc) - AI Gun Ranges adjusted - AI Gun Ranges now also scalable with other AI guns in workshops - All guns hit damage now scalable in workshops - applies to ALL guns - FM improvements, roll rates for some, altitude performance improved mainly on inlines plus Fe2b. Stall and spin effects improved on some. - CoG fixed to fly more level on some craft that were too nose or tail heavy. - Damage values of all craft wings and wing tips reduced. Control cables and Ailerons strengthened. - N11 N16 N17 and Albs lower sesquiplane wings weakened slightly - Somme Battle Map now Reflects Verdun battle as well - Manager now relates all dates in long format eg 16 February 1916 - Frescaty Airfield moved away from hills - 2 seater rear gunner can now be killed from below - 2 seater rear gunner angles of fire revised - Some high speed craft have revised G settings (will need a more gentle pullout of high speed dives!). - RFC 11 - Bristol Skin Error - Fixed - Esc 15 - Nieuport 11 not available - Fixed - Improved workshops identification of Graphics setup. - AI target strike issues work around (player leads ground strikes). - N11 low level AI dogfight performance improved - News Paper Font made clearer - Historical Weather database error - Fixed 19 Feb 2009 V1.25: Includes various Multi Player (MP) fixes: - Vista MP CFS3 mismatch fix - MP should now not exit when Player or Host dies in sim. Plus: - Mission altitudes clamped to not exceed craft max ceiling - Log Book now scrolls when long claim reports are entered - Mission Builder: Player craft (_SQD) (i.e. with a cockpit!) are now indicated by a * after the XDP shortname to aid mission building. - In Cloud Fog fixed and is now selectable in Workshops (re vertical sheet clouds) (Note In Cloud effect is the visual fog not turbulence). - Improved Realism settings in Workshop. 13 Feb 2009 V1.2: -New Claims options added (see Workshop) for easier claims (less realism factor) -Target altitude and mission directives factored in as well as craft type -Various AI improvements including: -AI navigation improved -AI formation flying much improved especially when player is not leader -AI loiter at target improved -AI targeting improved, and features for possible future enhancement placed -External Spandau sound improved -Some cockpit gun sounds improved -Some external craft sounds fixed SPADs, Se5a Albatros D.III and Fokker D.VII-F- -Allied air raid siren present at certain German fields fixed, now captured and replaced! -Home Field error expanded to assist non English OS users to get setup -Direct to Mission option in Workshops changed always direct to mission except for CFS3 QC and MP -Scattered Clouds skybox smoothed -Old CFS3 QC start up cleaned up (no exploders in GUI) -Ace Flight waypoints now hidden from CFS3 mission map -Bug in Flight Log "next page" fixed - some paging issues may arise if lengthy claims are filled in -Leader and Wing Labels added to players flight to aid formation and lead/wingman identification -Fe2b Load out corrected no anti balloon payload -Exiting from Warp and player craft exploding fixed (seen on non-English OS only) -N17 Lewis availability in French squads fixed -Brisfit and Fe2b crew size changed to 2 in stats screens -Gun firing Force Feedback fixed -Gun spread factors split to main and rear gun categories for individual settings in workshops to aid users (optional) who have trouble fighting 2 seaters- MP (multiplayer) fixes (OFF Manager able to launch MP properly). -FPS improvements (only help PCs that are GPU limited not PCs that are CPU limited - most high end rigs are actually CPU limited in OFF!) -Frontline models low LOD reduced to aid FPS over the frontlines -DFW set to be a level_bomber -Players flight now has to circle the field at least once and maybe twice (altitude dependant) in -Campaign missions gaining altitude at start of mission to ensure altitude is reached prior to going over the lines (Historically correct) 12 Jan 2009 in V1.1: (Patch available at DVD release time) -Sopwith Triplane model updates (VC texture fix) -Several railway stations 1917 fixed -AI and target priority tweaks -Ace flight info changed |
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