Updated 1 September 2008
OVER
FLANDERS FIELDS: BETWEEN HEAVEN AND HELL
A NEW EXPERIENCE IN EPIC WW1 DOGFIGHT
ACTION with STUNNING DETAIL
FEATURES, IN BRIEF
• NEW DRAMATICALLY IMPROVED AI FOR FULL ON COMBAT
• HIGH RES FULLY SEASONAL RENDERED SCENERY
• AUTHENTIC, FULLY DYNAMIC CHANGABLE WEATHER
• HISTORICAL MOVING FRONT LINES and TERRAIN / TOWN DAMAGE
• TOTALLY NEW FULL CAMPAIGN ENGINE and
MANAGER
• 100's OF SQUADRONS TO JOIN AND FLY
• 39 FLYABLE AIRCRAFT
• HISTORICALLY ASSIGNED SQUADRON CRAFT
• 3000+ HISTORICALLY RESEARCHED AIRCRAFT PAINTWORKS
• FLY ALONGSIDE ACES, WITH AUTHENTIC AIRCRAFT PAINTED AS THEY WERE
IN 1915-18.
• INTENSE DETAIL: REAL FLIGHTS FROM REAL BASES FROM REAL SQUADRONS
ON REAL ASSIGNED MISSIONS
• UP TO 226 AIRCRAFT (SCALABLE AND FURTHER EXPANDABLE!) IN THE AIR
AT A TIME
• REAL BATTLES OCCUR AT THE CORRECT TIME AT THE FRONT
• MISSION REPLAY (REPLAY THE TIMELINE OF THE LAST MISSION)
• NEW ESCORT MISSIONS AND TWO SEATERS
• NEW and IMPROVED AIRCRAFT (See details on website)
• NEW MUSIC & ARTWORK : ORIGINAL SCORE by MATT MILNE
TOTAL REVISION MAJOR IMPROVEMENT ON PREVIOUS PHASES
MANY MANY MORE FEATURES and IMPROVEMENTS
PLEASE SEE THE FULL FEATURE LIST AND DETAILS
BELOW
A HUGE AMOUNT OF QUALITY CONTENT AND
FEATURES FOR ANY WW1
SIM FAN !!!!
Not all features are necessarily listed here, but these are the ones we can remember
adding ;)
MANY OF THE 'OFF' TEAM WORKING ON THE PROJECT WORKED ON
THE FAMOUS RED BARON 3D MODS SO KNOW WHAT MAKES A GOOD WW1 SIM!
A TOTAL TRANSFORMATION
for Microsoft's Combat Flight Simulator 3
-
little remains of CFS3 once you
take to the skies, the experience is TOTALLY different!!!
MANY if not all of the 'features' of CFS3 that
sometimes irked players have been removed or improved
FULL FEATURES
Weather, Scenery, Terrain and Effects:
1)
NEW For P3!: Fully revised and updated high resolution terrain
and all new scenery models, to suit the WW1 era. Some of the finest
scenery yet to be seen in a combat flight sim.
2) Dense Rich scenery environment with accurate rendering of front
lines trenches, flora and towns. Possibly some of the best
scenery seen in a flight simulator.
3) Five additional distinctly individual landclass regions (CFS3 has
1) that render distinct terrain graphic types: Southern England,
Flanders, Marne, Verdun, Alsace and the rest of the CFS3 theatre.
4)
NEW For P3!:
All original CFS3 terrain is now replaced -
everywhere - with high resolution terrain graphics.
5) Seven Seasonal terrain variations : Spring, Summer, Autumn,
Autumn Light Snow cover , Winter , Winter Light snow cover , Winter
Medium snow cover, Winter Full snow cover.
6) Fully revised and updated cloud formations and skyboxes.
7) AI weather generator - sees the weather dynamically change due to
frontal pressure systems - terrain snow cover will build up, thaw
and melt away over time.....
8)
NEW For P3!::
Fully Dynamic weather
- weather changes as player
flies - in real time.
9)
NEW For P3!::
Dynamic Wind.
10)
NEW For P3!:
Historical weather mode - weather plays out as it
did historically and directly affects the quantity of craft in the
air as well as on very bad days actually grounding the crews.
11)
NEW For P3!: Historical weather has a direct impact on air
traffic density.
12) Enhanced for P3!:
Moving frontlines and creeping damage and dereliction -
frontlines are modelled in 12 'states' for the period of the war.
13) Front Line locations and positions have been accurately
researched and then 'reduced' to 12 major 'states' and rendered
within the advanced OFF terrain system.
14) Revised Lighting.
15) Revised Sea graphics.
16) Vehicle and building lights (unchanged since P1)
Dynamic Campaign Engine and Simulator Manager:
1)
NEW For P3!:
Full High resolution graphical interface, Wrapper
and Campaign Manager
now runs automatically at desktop resolution.
2)
Enhanced for
P3! Comprehensive standalone OBD historical database of nations, aces
, squadrons, weather, aircraft, targets to support a standalone
Dynamic Campaign Engine that fully replaces the CFS3 campaign
system.
3) Enhanced for
P3!:
Over 1000 unique targets in any given time
period of front line modelling representing upward of 12000 targets
overall.
4)
NEW For P3!:
Historically based mission types and aircraft traffic density
changes over time and balance of power and air traffic density
swings as it did historically.
5)
Enhanced for P3!:
100's of
Squadrons
operate from accurately located airfields and transfer
as they did historically.
6)
Enhanced for P3!:
Fly from 100's of airfields
across the whole western front in the theatre of operations!
7) Every squadron is allocated the correct craft and has the correct
ace complements, at any one time, as it did historically.
Be part of history!
8)
Player/Squadron craft are upgraded to
the newer squadron aircraft over time as it was
historically.
9)
NEW For P3!:
Up to 226 aircraft are dynamically rendered in the
players region above and beyond the mission flight complement in
real time. These additional craft are all operating from real
squadrons and real airbases, carrying out real tasks and attacking
real targets as they did historically. This is scaleable for CPU
power - balance between forces is always maintained irrespective of
scale selected.
Total rendered craft is basically unlimited and can be increased in
the future.
10)
NEW For P3!:
Revised kill claim system
and claim forms - fill in
your report - detail and accuracy helps you obtain confirmations.
11)
NEW For P3!:
Real Battles
- visit the Intel room to get the low
down on battles raging at the time - battles take place in real time
in the sim.
12)
NEW For P3!:
Mission Replay system - watch your recorded mission
data play out on a 2D map viewed top down to see how you faired in
your last mission - all critical mission events are displayed,
complete with Play Pause Continue and Restart 'movie' type
functionality.
13)
NEW For P3!: Tight interface between Wrapper and CFS3 run time -
'enter directly to mission' and exit mission directly back to the
Wrapper.
14) Climb the ladder in your squad (view your status in the Squadron
Room) and try to survive 17 hours.
15) Enlist, use and manage up to 99 virtual pilots for Fighter or 2-seater action in a dossier style format.
16)
NEW For P3!: Enhanced interface when enlisting a pilot, showing
location of squadron on a map, proximity of front, allocated craft,
allocated aces, and craft timeline of squad - i.e. what craft the
squad will be assigned during the war over time. Step through time
to see where the currently selected squadron moves to and what craft
upgrades occur when, as well as the ace complement and squadron
overall efficacy rating over time. All, yep you guessed it,
historically researched.
17) Now join and fight in any of
nearly 60 British, 103 German , 80
French and 15 American squadrons - including many British and German
2 seater squadrons. All as historically accurate as
possible.
18) Enhanced For P3!: Full range of realistic mission directives.
These change over time to reflect the changing tactics from Recon in
the early years to Ground strafing and ground support missions in
1918 - includes photo recon and bombing missions for 2 seaters.
19)
NEW For P3!: Escort missions including rendezvous - be escorted
if you are flying 2 seaters or escort the 2 seaters.
20)
Enhanced For P3!: Fully
scalable difficulty settings with enhanced control for
the player.
21)
Enhanced For P3!: Dynamic logging of all missions or campaign missions only.
22)
NEW For P3!: Dynamic logging of all kill claims can be viewed at
any time in the pilot dossiers.
23)
NEW For P3!: A dynamically logged "Settings Weighting" system to
reflect players selected difficulty settings (as a %) and thus
validity of 17 hour claims.
24) Historical film footage plays out interactively in campaign
mode.
25) NEW
For P3!:
NEW MUSIC :
ORIGINAL SCORE by Matt Milne
26) Several recorded Audio interviews with real WW1 pilots.
27) Comprehensive coverage of mid 1915 to 1918 operations.
28) Real Historical news is relayed dynamically to the player as he
plays, reflecting historical events and or Ace demise as and when
they occurred.
29) Enhanced
For P3!:
Scalable settings ensure control over CPU and
GPU load.
30) Enhanced For P3!: Detailed scrollable and zoomable maps in many
interface screens.
31) Enhanced For P3!: Detailed mission briefing room.
Flight Models & Damage Models
1) Enhanced For P3!: Many
new and revised Flight Models to take advantage of improved AI.
2) Enhanced For P3!: Overhauled
Aircraft Damage modelling and updated Effects.
Artwork
1)
NEW For P3!:
Well over 3000 (yes THREE THOUSAND !) high quality fully researched
aircraft textures !!! - literally thousands of hand made high
resolution skins accurately depicting authentic squadron and ace livery.
See and fly with the aces of WW1
in full colour.
This many Aces in this detail never seen before !
2)
Enhanced For P3!:
New Manager interface artwork
WW1 Aircraft and Vehicles:
1)
MANY NEW High resolution skins and aircraft models accurately rendered as
far as possible and within the constraints of FPS and sanity.
2)
Enhanced For P3!:
New WW1 vehicles.
3)
Enhanced For P3!:
All WW1 ground vehicles complete with damage
modelling.
4)
NEW For P3!: Increased ground traffic.
5)
NEW For P3!: Increased allocation and deployment of Observation
balloons, and ground units - high resolution Observation balloons
and skins, with crew.
6)
NEW For P3!: Crashed aircraft are now rendered as such - no
longer a simple crater decal.
7) Aircraft List for P3: Note there will be no Heavy bombers in P3
- they will be part of an upgrade pack.
Allied Single Seaters/Fighters:
Bristol F2B (fighter role)
NEW For P3!
Bristol M1C -
NEW For P3!
Bristol Scout
DH2
DH2 Late
Nieuport N11 "Bebe"
Nieuport N16
Nieuport N17
Royal Aircraft Factory Se5a - Hipsano engine -
Enhanced For P3!
Royal Aircraft Factory Se5a - Viper engine -
Enhanced For P3!
Sopwith Pup
Sopwith Triplane - Enhanced for P3
Sopwith Triplane Twin Guns -
NEW For P3!
Sopwith Camel -
Enhanced For P3!
Spad VII - Enhanced
For P3!
Spad XIII - Enhanced
For P3!
Allied 2 Seaters or Bombers:
Bristol F2B (bomber/reccy role) -
NEW For P3!
Sopwith 1&1/2 Strutter 2 seater
Sopwith 1&1/2 Strutter single seater fighter/bomber variant
Royal Aircraft Factory FE2b -
NEW For P3!
Royal Aircraft Factory RE8
-
redone - BRAND NEW model For P3!
Royal Aircraft Factory BE2C -
NEW For P3!
German Single seaters:
Albatros DII
Albatros DIII early
Albatros DIII
Albatros DV and variants
Albatros DVa and variants
Fokker DR1
Fokker DVII
Fokker DVIIF
Fokker EIII
Halberstadt DII -
NEW For P3!
Pfalz DIIIa
German 2 seaters or bombers:
DFW CV-
NEW For P3!
Hannover CL IIIa - Enhanced
For P3! (new Virtual cockpit!)
Roland CII Walfisch -
NEW For P3!
Possible Craft - note: still to be confirmed:
Fokker DVI
Fokker DVIII
Fokker EI and EII
Nieuport N24
Bristol Scout Variants
Vehicle and Ground unit list for P3:
Allied:
Whippet Tank -
NEW For P3!
Mark IV Tank -
NEW For P3!
Renault Truck open -
NEW For P3!
Renault Truck closed -
NEW For P3!
Renault Ambulance -
NEW For P3!
Vulcan Truck
Rolls Royce Ambulance
Hay cart
Refugee
Marching Troops
Soldier with rifle (Lee-Enfield 303) -
NEW For P3!
Advancing Troops (over no man's land)
Machine Gun Crew
Entrenched Troops with rifles - (Lee-Enfield 303)
Cavalry
18 Pounder Gun
4in Howitzer
Observation Balloon -
Enhanced for P3
Revised Trains
- Enhanced for P3
German:
A7V Tank -
NEW For P3!
Daimler Truck -
NEW For P3!
Hay Cart
Refugee
Marching Troops
Soldier with rifle (Mauser) (watch him track and fire at you ;))
-
NEW For P3!
Advancing Troops (over no man's land)
Machine Gun Crew
Entrenched Troops with rifles - (Mauser)
Cavalry
Guns
Observation Balloon 1 -
NEW For P3!
Observation Balloon 2 -
NEW For P3!
Revised Trains -
Enhanced for P3
CFS3 Engine
Dymanics and Improvements
* * *
ALL NEW
FOR PHASE 3!:
* * *
1)
NEW For P3!: Revised parameters to help ensure that the AI fly the craft with
correct WW1 settings... including:
1.1)
NEW For P3!: AI Take-offs now perfected – full throttle takeoff runs with
reduced rotation speed - AI now take-off using the mission takeoff
directive.
1.2)
NEW For P3!: AI dog fighting totally overhauled greatly improved - be amazed
at the new AI performance - it really is a fight for your life
scenario if you run into skilled enemy AI pilots.
1.3)
NEW For P3!: AI cruising now set to realistic WW1 speeds.
1.4)
NEW For P3!: Player can now warp (optional) when at 60Mph.
2)
NEW For P3!: Resolution of the occasional CFS3 weird 'weightless flight
dynamics' of player craft when it is disabled - fixed.
3)
NEW For P3!: Burning craft flying on - fixed.
4)
NEW For P3!: Long range sniping is greatly reduced.
5)
NEW For P3!: Gun Jams built in.
6)
NEW For P3!: Destroyed or Dead planes don't shoot.
7)
NEW For P3!: AI only shoots when they mean it - no shooting for 'sound
effects'
8)
NEW For P3!: Outcomes data ensures that the Wrapper knows exactly where the
player landed and resolves captivity criteria.
9)
NEW For P3!: Outcomes data enables player selected, dynamic replay, of the
last flown mission in great detail - find out really what happened -
did you shoot down that DR1 or was it the allied machine gun crew on
the hill? Mission replay lets you know the grisly facts in a Play
Pause Continue type environment.
10) NEW For P3!: 'Enter direct to Mission' from Wrapper - exit direct to Wrapper
on mission conclusion.
11) NEW For P3!: Ongoing optimization of core functions.
12) NEW For P3!: Further dog fighting improvements
13) NEW For P3!: Improved manoeuvring tactics
14) NEW For P3!: Improved
AI ‘manager’
Original exclusive Phase 3 Music:
NEW For P3!: Now with exclusive Original
Score by MATT MILNE.
***************** NOTE WELL *******************
OBD software reserves the right to change, add to, or
remove any of
the above listed features and components
**********************************************
PHASE 3
will be payware, and will likely be supplied on DVDs (it's
very big!).
The previous PHASES were made available
for free download.
Cost and details have not yet been finalised yet.
PHASE 3 IS COMING VERY SOON...
However the old Phase 2
is still available
for free if you ask in our
OFFICIAL FORUM
- there is a DVD swap sticky thread there where you can ask!
Team members and contributors lists
will be updated and added here later.
updated 1 September 2008